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Marvel's Spider-Man (2018): Demons Emerge

Part 3 of the Main Story Walkthrough. Clear Act 1 from police towers to City Hall. Fisk hideouts and landmarks unlock here; they should not jump the yellow list.

This is Part 3 of the Main Story Walkthrough . Finish My Other Other Job first.

This chapter covers Act 1 from Keeping the Peace through And the Award Goes To… — Yuri, the Advanced Suit, Fisk hideouts, Shocker, Inner Demon masks, and the City Hall ceremony that ends the act.

Keeping the Peace through the Advanced Suit

Keeping the Peace puts Captain Yuri Watanabe and the first police surveillance towers on the map. R3 scanning starts here. Clear the mission towers; remaining district towers can wait for gaps.

Something Old, Something New crafts the Advanced Suit and teaches new gadgets on a construction site. Fisk hideouts exist after this — clear the story-required one next, then park the rest.

Fisk Hideout (Greenwich) is the first enemy base and unlocks Impact Web. Finish it when the marker asks. Farming every remaining Fisk base before the next yellow mission is optional completion, not story order.

Landmarks, May, museum, Shocker

Landmarking teaches Empire State photography. Landmark tokens scatter after — grab them when you pass them.

For She’s a Jolly Good Fellow is Aunt May’s birthday at F.E.A.S.T. Character beat. Play it.

Don’t Touch the Art is the museum job with Mary Jane. Statue puzzle, Maggia thieves. Stealth helps; alarms are recoverable.

A Shocking Comeback is Herman Schultz / Shocker. Boss fight. Dodge the shock rings, web when he is open, do not stand in the charge cones.

Demons on the board

The Mask introduces Inner Demon masks. Mister Negative’s gang is no longer a rumour.

A Day to Remember returns to Otto — quiet lab before the next spike.

Harry’s Passion Project unlocks research stations on the ESU rooftop. Stations can fill gaps later.

Financial Shock brings Shocker back and puts Demon street crimes on the map. Crimes are side content; the yellow marker still wins.

Wheels Within Wheels is Martin Li, F.E.A.S.T. politics, Electric Web, and fast travel. Listen to the politics — Act 2 assumes you know Li’s public face.

Home, stakeout, Miles, City Hall

Home Sweet Home is Peter’s apartment and Web Bomb. Life stuff before the apartment stops being safe.

Stakeout is the first Black Cat stakeout. Optional stakeouts keep appearing after; none replace the next main marker.

Couch Surfing — Miles’s place. No combat required.

Straw, Meet Camel — Inner Demons hit hard. Treat it as a main set piece, not “one more crime.”

And the Award Goes To… — City Hall. Devil’s Breath. Miles’s first stealth section. Act 1 ends here. Do not start The City That Never Sleeps DLC.

Side content in the gaps

Allowed between these Act 1 markers:

  • Police towers and street crimes after Keeping the Peace
  • Backpacks, remaining Fisk hideouts, landmarks, research stations after their tutorial missions
  • Black Cat stakeouts after Stakeout

Not allowed as a substitute for yellow: Taskmaster challenges (later), DLC packs, or “clear the whole borough” projects before City Hall.

What to do next

Next written chapter: The Six Assemble . Hub: Marvel’s Spider-Man (2018) .

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Next in Main Story Walkthrough

Marvel's Spider-Man (2018): The Six Assemble

Part 4 of the Main Story Walkthrough. Play Act 2 in yellow order from Dual Purpose to the Raft. Taskmaster and Demon warehouses unlock in the gaps.

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