Marvel's Spider-Man (2018)
Main story mission order, walkthrough chapters, and City That Never Sleeps DLC lists for Marvel's Spider-Man on PS4 and PS5.
Play the main story in yellow-marker order. The campaign is three acts and 44 missions. Fisk is the opening, Inner Demons and Mister Negative take over the middle, and the Sinister Six close it. The City That Never Sleeps DLC is an epilogue — run it after Pax in Bello, not in the gaps.
Start here: Clearing Fisk . Six chapters cover the full campaign plus DLC order.
Play this series in order
- Clearing Fisk — Clearing the Way and The Main Event. Construction-site chase, Fisk Tower, Kingpin.
- My Other Other Job — Otto’s lab in Greenwich. Circuit board, spectrograph, then police towers.
- Demons Emerge — rest of Act 1 through City Hall.
- The Six Assemble — Act 2 through the Raft.
- End Game — Act 3 through Pax in Bello.
- The City That Never Sleeps — Heist, Turf Wars, Silver Lining.
Street crimes, backpacks, hideouts, landmarks, and research stations can run in the gaps. They should not jump the queue ahead of the next yellow marker if you care about story.
Act 1: Demons Emerge
Fisk’s arrest is the tutorial. The city opens after the penthouse. Then Yuri, Otto, May, and the Inner Demons start stacking.
- Clearing the Way (Chinatown) — Helicopter chase onto a Fisk construction site. Combat tutorial. Leads straight into the tower.
- The Main Event (Hell’s Kitchen) — Fisk Tower . Stealth floors, penthouse, Kingpin. The skill tree unlocks when he goes down.
- My OTHER Other Job (Greenwich) — Octavius Industries . Calibrate the prosthetic. Lab puzzles unlock here and keep paying XP later.
- Keeping the Peace (Chinatown) — First police surveillance towers and street crimes with Captain Yuri Watanabe. R3 scanning starts here.
- Something Old, Something New (Greenwich) — Craft the Advanced Suit, test new gadgets on a construction site, learn that Fisk hideouts exist.
- Fisk Hideout (Greenwich) — First enemy base. Impact Web. Remaining Fisk hideouts open on the map.
- Landmarking (Midtown) — Photograph the Empire State Building. Landmark tokens scatter after this.
- For She’s a Jolly Good Fellow (Chinatown) — Aunt May’s birthday at F.E.A.S.T. Character beat, not a fight.
- Don’t Touch the Art (Upper West Side) — Museum job. You and Mary Jane. Statue puzzle, Maggia thieves.
- A Shocking Comeback (Chinatown) — Herman Schultz is out. Shocker boss fight.
- The Mask (Chinatown) — First Inner Demon masks. Mister Negative’s gang is no longer a rumour.
- A Day to Remember (Greenwich) — Back to Otto. Quiet lab scene before the next spike.
- Harry’s Passion Project (Hell’s Kitchen) — ESU rooftop. Research stations unlock.
- Financial Shock (Midtown) — Shocker again, now with Demon street crimes on the map.
- Wheels Within Wheels (Hell’s Kitchen) — Martin Li, F.E.A.S.T. politics, Electric Web, fast travel.
- Home Sweet Home (Chinatown) — Peter’s apartment. Web Bomb. Life stuff before the apartment stops being safe.
- Stakeout (Greenwich) — First Black Cat stakeout. Optional stakeouts keep appearing after this.
- Couch Surfing (Greenwich) — Peter needs a floor. Miles’s place. No combat required.
- Straw, Meet Camel (Midtown) — Inner Demons hit hard. The “one more job” that is not one more job.
- And the Award Goes To… (Financial District) — City Hall ceremony. Devil’s Breath. Miles’s first stealth section. Act 1 ends here.
Act 2: The Six Assemble
Sable International arrives. Otto’s arm gets better. Li stops pretending. The Raft is the last stop.
- Dual Purpose (Hell’s Kitchen) — Two objectives at once. Trip Mine. Demon warehouses open.
- Hidden Agenda (Chinatown) — Follow the Demon lead. Stealth and intel, not a brawl.
- A Fresh Start (Greenwich) — Another pass on Otto’s neural interface. Circuit puzzle.
- Dinner Date (Greenwich) — Date night with MJ until it is not.
- Up the Water Spout… (Midtown) — Water-tower set piece. Sable in the skyline.
- What’s in the Box? (Hell’s Kitchen) — Taskmaster leaves a gift. Challenge tokens unlock.
- Back to School (Greenwich) — Halloween at Midtown High. Costumes, then Demons in the halls.
- Spider-Hack (Midtown) — Climb and disable Oscorp security. Lasers, drones, a floodlight chopper.
- Uninvited (Central Park) — MJ inside a Sable camp. Lures, trucks, no web-shooters.
- Strong Connections (Greenwich) — Otto’s next circuit board. The arm is almost a person.
- First Day (Greenwich) — Miles at F.E.A.S.T. Hacking drones, then a shelter scene.
- Collision Course (Greenwich) — Chase Mister Negative through traffic. APC, then the mask.
- The One That Got Away (Hell’s Kitchen) — Grand Central. MJ on the floor, then a train fight with Li.
- Breakthrough (Greenwich) — Antiserum work in the lab. Another skippable circuit if you want it.
- Reflection (Chinatown) — Short character beat. Take it. The next mission is the Raft.
- Out of the Frying Pan… (Upper East Side) — Prison riot. Electro runs. The Sinister Six are not a rumour anymore.
Act 3: End Game
The city is quarantined. Prisoners, Sable, and the Six hit the map together. Do not start DLC here.
- …Into the Fire (Midtown) — Split objective: Electro at one precinct, Rhino at the other. Clear both.
- Picking Up the Trail (Midtown) — Spectrograph, then a double boss: Electro and Vulture.
- Streets of Poison (Central Park) — Scorpion floods the park. Stay off the water. Grab the antiserum parts.
- Supply Run (Chinatown) — Miles stealth through a Sable/prisoner mess for the last components.
- Heavy Hitter (Harlem) — Rhino, then Rhino and Scorpion together.
- Step Into My Parlor… (Upper East Side) — MJ in Norman Osborn’s penthouse. Keypad, secret room, the real location.
- The Heart of the Matter (Upper West Side) — F.E.A.S.T. Mister Negative. Devil’s Breath. This is the human ending of the Li plot.
- Pax in Bello (Greenwich) — Doctor Octopus on the tower. Anti-Ock Suit. That is the last main-campaign beat.
Side content in the gaps
These sit beside the yellow markers. They do not replace them.
- Street crimes and police towers — start after Keeping the Peace.
- Backpacks, Fisk hideouts, landmarks, research stations — each has a tutorial mission in Act 1.
- Black Cat stakeouts — after Stakeout.
- Taskmaster challenges — after What’s in the Box?
- Side missions — Spider-Man, P.I., The Network is Down, Tombstone’s three-part line, Helping Howard, College Buddies, and the rest unlock as the acts move. None of them are required for Pax in Bello.
The City That Never Sleeps (DLC)
Three months after the campaign. Play the packs in release order: The Heist, Turf Wars, Silver Lining. Hammerhead is the through-line.
The Heist
Black Cat is back. Maggia art, Screwball, then Hammerhead’s money.
- The Maria — Auction-house job. Felicia’s table. Resilient Suit.
- The Trouble with Arson — Spider-bot, four bombs. Maggia street crimes unlock.
- Long Lost Loot — Recover Hardy’s stolen art. District painting collectibles start here.
- Like Old Times — Work a job with Black Cat. Maggia brutes with gatling guns.
- Something is Screwy — Screwball livestream. Her challenge tokens unlock.
- Trail of the Cat — Track Felicia across a crime scene and a spectrograph.
- Pursuing the Truth — Rooftop and subway chase. She is not stealing for fun.
- Newsflash — MJ on the story. Media, not a fistfight.
- Cover for the Cat — Get Felicia out. Hammerhead is the buyer.
- Follow the Money — Trace Hammerhead’s take. Spider-UK Suit. Pack one ends.
Turf Wars
Hammerhead goes to war with the other Maggia families. Yuri gets involved.
- Blindsided — Ambush. Spider-Armor MK I.
- The Bar With No Name — Spider-bot into Maggia business. Hammerhead fronts unlock.
- Jury Rigging — Hit a Hammerhead operation. His street crimes start.
- Last Stand — Maggia families making a last play.
- Season Two — More Screwball. Ignore her if you hate the timer.
- Lockup — Prison-side fallout from the turf war.
- Yuri’s Revenge — Watanabe stops asking and starts hunting.
- Bring the Hammer Down — Hammerhead himself. Iron Spider Armor. Pack two ends.
Side mission in this pack: Season Finale (Screwball).
Silver Lining
Silver Sable returns. Hammerhead is not done. This is the actual DLC ending.
- Old Friends — Sable is back in the city. Aaron Aikman Armor.
- Season 3 — Screwball, one last time if you have not muted her.
- Rio Bravo — Hammerhead’s crew, western-themed chaos.
- Together But Alone — Sable and Spider-Man on the same problem, not the same page.
- Humanitarian Aid — Civilian cost of the Maggia war.
- Trust Issues — Sable’s methods vs Peter’s.
- Getting Deep — Push into Hammerhead’s remaining holes.
- One Plus One Equals Win — Final Hammerhead fight. That is the close of The City That Never Sleeps.
Side missions in this pack: Wrap Party, Aiding a Human, Scales of Justice.
When the DLC is done, leftover tokens and photo ops are all that remain. The next Insomniac story is Miles Morales, not another mission on this map.
Main Story Walkthrough
Start here: Marvel's Spider-Man (2018): Clearing Fisk Then: Marvel's Spider-Man (2018): My Other Other Job
- Marvel's Spider-Man (2018): Clearing Fisk
Part 1 of the Main Story Walkthrough. Hit Fisk's penthouse, finish the tower fight, and unlock the open map before you swing to Octavius Industries.
- Marvel's Spider-Man (2018): My Other Other Job
Part 2 of the Main Story Walkthrough. Fisk is in a cell. Swing to Greenwich, meet Otto, clear the lab puzzles, then leave through the roof to unlock police …
- Marvel's Spider-Man (2018): Demons Emerge
Part 3 of the Main Story Walkthrough. Clear Act 1 from police towers to City Hall. Fisk hideouts and landmarks unlock here; they should not jump the yellow …
- Marvel's Spider-Man (2018): The Six Assemble
Part 4 of the Main Story Walkthrough. Play Act 2 in yellow order from Dual Purpose to the Raft. Taskmaster and Demon warehouses unlock in the gaps.
- Marvel's Spider-Man (2018): End Game
Part 5 of the Main Story Walkthrough. Finish the quarantine arc from the precincts to Doctor Octopus. Do not start DLC until Pax in Bello is done.
- Marvel's Spider-Man (2018): The City That Never Sleeps
Part 6 of the Main Story Walkthrough. Play the three DLC packs in release order after the main campaign. Screwball challenges stay optional.
