Marvel's Spider-Man: Miles Morales
Main story mission order and walkthrough chapters for Marvel's Spider-Man: Miles Morales on PS4 and PS5.
Play the main story in yellow-marker order. Miles already has the mask when the campaign opens — this is a Harlem winter, not an origin movie. The plot is 16 named main missions plus Harlem Trains Out of Service, the FNSM-app tutorial that unlocks after La Nochebuena. Roxxon and the Underground share the map; Phin is the through-line.
This is the Insomniac story after Marvel’s Spider-Man (2018) . Peter is here for the hand-off, then he leaves. Do not start Spider-Man 2 until The Battle for Harlem is done.
Start here: Hold Onto Your Web-Shooters . Four chapters cover the full yellow list.
Play this series in order
- Hold Onto Your Web-Shooters — Harlem opening, Parting Gift in Central Park, then New Thwip for camouflage and venom blast.
- We’re Here For You — Rio, Phin, La Nochebuena, then the subway FNSM tutorial.
- Roxxon and the Underground — Reconnecting through Curtain Call.
- The Battle for Harlem — Breaking Through the Noise through the finale.
Street crimes, Underground caches, time capsules, and district bases can run in the gaps. They should not jump the queue ahead of the next yellow marker if you care about story.
Harlem, a new suit, Christmas Eve
Peter is still in town. The suit in the suitcase is the one this campaign is built on. Christmas Eve is the first real Harlem crisis — not a side crime.
- Hold Onto Your Web-Shooters (Harlem) — Opening chase . Truck, combat tutorial, then home with Rio. Peter shows up at the door.
- Parting Gift (Central Park) — Peter’s suitcase. Programmable suit. He is leaving for Symkaria with MJ. Swing and fight once together, then he is gone.
- New Thwip (Harlem) — Put the suit on. Camouflage, venom blast, a first pass at suit styles. The Underground is already on the streets.
- We’re Here For You (Harlem) — Rio’s campaign . Community beat. Phin Mason is back in the neighbourhood.
- La Nochebuena (Harlem) — Christmas Eve at the community centre. The Underground hits Harlem. This is the first mission that feels like a war, not a tutorial.
- Harlem Trains Out of Service — Aaron on the FNSM app. Subway. Required for the app; treat it like Spider-Man’s first police tower, not optional flavour.
Roxxon, the Underground, and the Tinkerer
The map opens properly after the trains. Roxxon wants the city quiet. The Underground wants Roxxon gone. Miles is in the middle. Phin’s lab work stops being a rumour.
- Reconnecting — Follow the next yellow marker. Character work after the Christmas attack; do not skip it to hunt caches.
- Time to Rally — Harlem organises. Expect a mix of crowd control and a louder fight than the last talky beat.
- Someone Left the Lights On… — Roxxon infrastructure. Stealth and cameras start to matter more than raw venom blast.
- Corporate Espionage — Inside Roxxon. Invisibility is the point of the suit in this one.
- Underground Undercover — The other faction. You are not done with Roxxon; you are learning who is actually bombing Harlem.
- Curtain Call — Set-piece closer for this stretch. Boss pressure, then a story turn you should watch before you swing off to side content.
The Battle for Harlem
Phin, Tinkerer, and the neighbourhood collide. Finish the yellow list. There is no City That Never Sleeps pack on this map.
- Breaking Through the Noise — The plot stops being two gangs and starts being one person you know.
- Tinker Tailor Spider Spy — Infiltrate, do not brawl the whole base on sight. Camouflage and venom still stack.
- Thicker Than Blood — Family. Aaron and Miles. Play it when it appears; it is not a collectible errand.
- Like Real Scientists — Lab, device, the plan for Harlem. Listen to the dialogue. The finale assumes you know what they built.
- The Battle for Harlem — District-scale fight. This is the last main-campaign beat. Credits, then leftover FNSM jobs and capsules.
Side content in the gaps
These sit beside the yellow markers. They do not replace them.
- FNSM app — unlocks with Harlem Trains Out of Service. Street crimes and neighbour requests feed XP and suit parts.
- Underground caches and district activities — open as the story moves through Harlem and the rest of the island.
- Time capsules — Ganke’s post-game-adjacent collectibles; grab them in gaps, not instead of La Nochebuena.
- Bases / hideouts — clear when the map flags them. None of them are required for The Battle for Harlem.
When the campaign is done, leftover app jobs and photo ops are all that remain. The next Insomniac story is Marvel’s Spider-Man 2, not another mission on this map.
Main Story Walkthrough
Start here: Marvel's Spider-Man: Miles Morales — Hold Onto Your Web-Shooters Then: Marvel's Spider-Man: Miles Morales — We're Here For You
- Marvel's Spider-Man: Miles Morales — Hold Onto Your Web-Shooters
Part 1 of the Main Story Walkthrough. Finish the Harlem opening, take Peter's suitcase in Central Park, then learn camouflage and venom blast before Rio and …
- Marvel's Spider-Man: Miles Morales — We're Here For You
Part 2 of the Main Story Walkthrough. Help Rio, survive Christmas Eve in Harlem, then clear the subway so the FNSM app is actually on.
- Marvel's Spider-Man: Miles Morales — Roxxon and the Underground
Part 3 of the Main Story Walkthrough. Follow the yellow markers from Reconnecting to Curtain Call. Phin’s lab work stops being a rumour.
- Marvel's Spider-Man: Miles Morales — The Battle for Harlem
Part 4 of the Main Story Walkthrough. Finish the yellow list from Breaking Through the Noise to The Battle for Harlem. This is the last main-campaign beat …
