This is Part 6 of The Journey . Finish The Magic Chisel and the Sickness first.
This chapter covers The Black Rune, Return to the Summit, and Escape from Helheim.
The Black Rune
The next key. Tyr’s vault / the rune puzzle the plot has been pointing at.
Stay on yellow. The Lake of Nine will still offer Favours; none of them cure the story problem this rune solves. Clear enemies that block the vault path, loot adjacent chests, then leave.
Return to the Summit
Back up the mountain with the thing you lacked the first time.
- Expect reused geometry with new access. That is intentional, not padding.
- If a prior locked room opens, take the loot on the way — do not abandon the summit objective for a full Midgard sweep.
Escape from Helheim
Get out. This chapter is a chase and a survival run, not a collectible tour.
- Keep moving when the game pushes you. Stopping to 100% Helheim on the first visit is how people die to story timers and enemy waves.
- Use Atreus and rage windows when the HUD opens them. Hel packs hit harder than River Pass.
- When you are clear of Hel, the Journey turns toward Jötunheim. That is the next written chapter — not Muspelheim trials.
What to do next
Next written chapter: Jötunheim and Mother’s Ashes . Hub: God of War (2018) .
