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God of War (2018): Inside the Mountain

Part 4 of The Journey. Climb the mountain Faye named, hit the locked summit, then accept the new yellow path toward the Magic Chisel.

This is Part 4 of The Journey . Finish The Lake of Nine and Alfheim first. The Light should already be handled.

This chapter covers Inside the Mountain and A New Destination.

Inside the Mountain

The peak Faye named is still the goal. The mountain is a dungeon with climb sections, carts, and a dragon problem — not a place to abandon for a random Favour.

  1. Atreus’s bow and your axe levers are the puzzles. Shatter crystals, freeze gears, and call the boy onto nests before you assume a path is soft-locked.
  2. Do not leave mid-climb to boat a Lake of Nine Favour. The game expects you to finish this dungeon stretch as one Journey beat.
  3. Upgrade at shops when the path naturally returns you to open air. Axe runic attacks help more than hoarding hacksilver for a Valkyrie you cannot reach yet.

If a chest sits behind a gate that needs a tool you do not have, leave it. Later Journey gear reopens half of Midgard’s “impossible” doors.

A New Destination

The summit is the wrong kind of locked. The Journey turns toward a chisel. That is not optional flavour; it is the next yellow path.

  • Watch the story beat that explains why the mountain fails. The Magic Chisel chapters only make sense if you know what you lacked.
  • When the marker moves off the peak, follow it. Re-clearing Alfheim coffins will not open the door.
  • Prep for Thamur-scale fights: armour, axe pommel, and Atreus’s shock arrows if you have them.

What to do next

Next written chapter: The Magic Chisel and the Sickness . Hub: God of War (2018) .

Next

Next in The Journey

God of War (2018): The Magic Chisel and the Sickness

Part 5 of The Journey. Cut the chisel, reopen the mountain, then follow the story when Atreus gets sick. Do not replace this stretch with Muspelheim.

Continue →