Marvel's Spider-Man (2018): The City That Never Sleeps
Part 6 of the Main Story Walkthrough. Play the three DLC packs in release order after the main campaign. Screwball challenges stay optional.
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Part 6 of the Main Story Walkthrough. Play the three DLC packs in release order after the main campaign. Screwball challenges stay optional.
Part 5 of the Main Story Walkthrough. Finish the quarantine arc from the precincts to Doctor Octopus. Do not start DLC until Pax in Bello is done.
Part 4 of the Main Story Walkthrough. Play Act 2 in yellow order from Dual Purpose to the Raft. Taskmaster and Demon warehouses unlock in the gaps.
Part 3 of the Main Story Walkthrough. Clear Act 1 from police towers to City Hall. Fisk hideouts and landmarks unlock here; they should not jump the yellow list.
Part 7 of The Journey. Open the hidden realm, scatter Faye's ashes, walk home, then finish Favours and Valkyries if you still want completion.
Part 6 of The Journey. Secure the Black Rune, reopen the summit, then get out of Hel. Keep Favours parked until the escape ends.
Part 5 of The Journey. Cut the chisel, reopen the mountain, then follow the story when Atreus gets sick. Do not replace this stretch with Muspelheim.
Part 4 of The Journey. Climb the mountain Faye named, hit the locked summit, then accept the new yellow path toward the Magic Chisel.
Part 3 of The Journey. Reach the Lake of Nine, learn realm travel, then finish the Light of Alfheim before you farm every coffin.
Part 4 of the Main Story Walkthrough. Finish the yellow list from Breaking Through the Noise to The Battle for Harlem. This is the last main-campaign beat before leftover FNSM jobs.
Part 3 of the Main Story Walkthrough. Follow the yellow markers from Reconnecting to Curtain Call. Phin’s lab work stops being a rumour.
After the gates are sealed and Legacy is finished, Aletheia pulls you into three Isu simulations. Persephone, Hades, and Poseidon are the last teachers. Then you are the Keeper of the Staff.
Part 2 of The Journey. Leave the Wildwoods, meet Brok, kill the troll, and take Freya's path toward the mountain.
Part 1 of The Journey. Cut the marked trees, survive Baldur at the house, then walk out of the woods toward the mountain.
Part 2 of the Main Story Walkthrough. Help Rio, survive Christmas Eve in Harlem, then clear the subway so the FNSM app is actually on.
Part 1 of the Main Story Walkthrough. Finish the Harlem opening, take Peter's suitcase in Central Park, then learn camouflage and venom blast before Rio and Christmas Eve.
Part 2 of the Main Story Walkthrough. Fisk is in a cell. Swing to Greenwich, meet Otto, clear the lab puzzles, then leave through the roof to unlock police towers.
Part 1 of the Main Story Walkthrough. Hit Fisk's penthouse, finish the tower fight, and unlock the open map before you swing to Octavius Industries.
After every other thread is done, start A Great Escape in Sami on Kephallonia. Those Who Are Treasured is Odyssey's real ending — the Spear goes quiet, the crew is dismissed, and the Keeper leaves Greece.
Play Legacy after the family dinner and before Fate of Atlantis. Three episodes in Makedonia, Achaia, and Messenia turn the Eagle Bearer into a parent, introduce Darius's Hidden Blade, and send Elpidios east.
Pythagoras opens Atlantis under Thera after United Front. Hunt the Sphinx, Cyclops, Minotaur, and Medusa for their artifacts, then seal the city. That seal is the door to the Fate of Atlantis DLC.
The Cult is 44 figures, not a side activity. Unlock the board in Phokis, burn each branch from adept to Sage, resolve Deimos in the family ending, then unmask the Ghost under Delphi.
The family story is nine chapters long and is the only arc with a true "best ending." Spare Nikolaos, save Deimos, and sit down to dinner in Sparta before you touch the big DLCs.
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